Archives for category: education

It always seemed so far away that we would be able to control our environment with just our brains, but as our brains produce electrical signals, it was only a matter of time that these could be converted for use in technology. Muse by Interaxon is a brain-sensing headband which uses EEG’s to detect changes in brainwaves which are meant to convert to digital signals. This product features 6 sensors in the headband, and using a tablet or PC the changes in brainwaves can be monitored for mental acuity and relaxation exercises. In a time when our brains can easily fatigue from the constant multitasking and refreshing of our technology at hand, this is something that can prove very valuable to allow us to improve our concentration and get feedback should we lose our focus.

Future implications given on the website include controlling music, playing games, and changing home environments.

Home units can be pre-ordered now for $299. These headbands come in black or white, and include a Calm app and free basic software development kit.

Watch the video about the product below:

In order to achieve and recreate anything in a higher function, you must always first understand the basics. The Mobot by Barobo does just this. It is a modular robot designed to help K-12 students understand not only how to control, but configure and program a basic robot. The different components easily connect to each other to help enhance creativity and innovation. The beauty of this is that it is basic and affordable, a teacher can easily purchase a unit for a classroom setting; an entire kit can be purchased for approximately 140 dollars.

There are some classroom experiences that stay with you and wet your interest for choices that you make later in life. For me these experiences were rooted in the sciences, especially labs in which we were given hands on exposure to topics of education. There is something about physically connecting to what you are learning; the tactile feedback not only appeals to kinesthetic learners, but allows someone such as a future engineer to see and experience the results of their labor.  A product such as this simple modular robot that allows such input and creativity will help fuel interest for future design and innovation.