Archives for posts with tag: BCI

BCI neurotech


How much effort goes into picking up a spoon? The planning and anticipation of which hand to use, where to place the hand, when to open and close the fingers, and how much weight to anticipate is complex and requires much coordination of the nervous and musculoskeletal systems.

In a normally functioning nervous system, movement of the extremities occurs when electrical impulses from the brain trigger a response which is sent to muscles. The central nervous system (brain and spinal cord) passes along electrical signals to the peripheral nervous system, and the nerves in the peripheral nervous system respond by communicating with their corresponding muscles.

When a person has a neurological injury causing paralysis, the signals between the central nervous system and peripheral nervous system are interrupted. Suddenly, simple every day tasks become complicated. An injury such as a fall causing quadriplegia can leave a person struggling to figure out how to move around and perform previously effortless everyday tasks such as eating and getting dressed. The aspiration with medical technology, then, is to make the transition from injury to adjustment as smooth as possible.

Neuroprosthetics are medical devices intended to assist with injuries to the nervous system. In recent years, there has been much growth with this technology using brain-computer interface (BCI), robotics, and exoskeleton technology. The challenge with neurological injuries, however, is that it is very difficult to replicate the intricate and precise workings of the brain and nervous system.

The team from BrainGate recently published a study following a quadriplegic subject in which they ultimately allowed him to use his brain to successfully control the movement in his arms to be able to feed himself. This amazing coordination of technology was achieved by implanting electrodes into his brain which picked up electrical signals and transfer these signals to Functional Electrical Stimulation (FES).

In this study, the electrodes implanted in the motor cortex picked up the electrical signals as he planned to use his upper extremities. The BrainGate system is able to decipher the signals from the brain activity and transfer it to the FES system through electrical pulses. These electrical pulses stimulated the muscles in his arm, creating the desired movement which the participant had planned for. Specifically, the man was able to feed himself using his hand for the first time in 8 years.

Still an investigational device, the BrainGate system is so promising in providing independence and versatility of movement, and the team is now working with the Harvard Wyss Center. The hope is that someday individuals will be able to implement neurotechnology such as this as soon as possible after injury, allowing for adjustment before the deleterious effects of immobility set in.

Watch the video below for more insight into this amazing work:



In the past, having a neurological injury which left someone with quadriplegia was a life sentence. With research and developing technology has emerged new hope for people left with minimal use of their arms and legs after an event such as severe stroke or spinal cord injury. Current applications are combining the use of virtual reality and electrical signals from the brain to increase people’s function and potential through brain-computer interface (BCI).

In light of the upcoming Cybathlon as well as BCI Meeting 2016, I would like to highlight a company creating much opportunity through research and development. g.tec is a biomedical engineering company that both creates products and conducts research for BCI. While many of the company’s products are inspiring and impressive, it is their BCI research system which is brilliant.

In a BCI system, a person is able to control a target by thinking, and thus using the electrical signals from their brain which are converted into electrical signals which a computer can detect and use to perform tasks. This task can either be something on a computer screen such as a game or computer application, or a robotic device which is able to pick up these signals and move in response. Much like our bodies can use our brain as the command center to tell us to pick up a pen using our left hand, a BCI system can potentially do the same, replacing a biological hand with a robotic limb.

In order for someone to control a target with their brain, there must be multiple working components. A person wears a cap with electroencephalography (EEG) electrodes, and can use motor imagery to plan a task. The electrical signals in the brain which occur while the person is planning this activity are picked up up by the EEG electrodes, amplified, and converted to electrical signals which the computer system uses to carry out the task. It is an incredibly complex and amazing feat to connect biological and computer systems seamlessly to carry out a task.

As the g.tec website elaborates, the electrical conversion from human brain to computer leads to a number of amazing applications. There is, for example, a motor rehabilitation system where a system is controlled by thought directing virtual hand activity, allowing users to control a prosthesis, wheelchair, or virtual reality environment with their mind. In essence, a person can think that they are using their right hand to spell out a word, and the computer spells out this word in response.

Another application of BCI which g.tec is working toward researching is motor rehabilitation through virtual limbs. In this system, a user imagines a limb moving, and is able to visualize this limb in virtual form on a screen. In essence, this system would allow someone with left sided paralysis after a stroke to visualize moving their left arm on a screen. This is incredibly valuable for recovery from a neurological event such as stroke, where decreased activity in the brain of controlling a limb can lead to permanent difficulty of extremity control. “Use it or lose it” unfortunately can prove to be an accurate description of limb use after a debilitating stroke.

While this technology is still emerging and by no means has reached its full potential, g.tec presents us with a diverse platform for research and development of products which will have a huge impact on those who are affected by stroke and other neurological injuries. Anyone who has observed someone with such an injury understands the frustration, disappointment, and loss of independence that such an event brings.

The BCI research system is just one of many groundbreaking products that g.tec is developing. Their site outlines many more products which perform a variety of functions, from cortical mapping to assisting people with communication limitations.

For those with neurological injuries which affect the use of both their arms and legs, options can be limited for assistive devices to help with ambulation. Those with paralysis in their legs who still have control of their arms can use their upper extremities to assist with balance or propulsion such as in wheelchairs or more advanced robotic devices. Those with loss of control of both upper and lower extremities, however, such as in the case of cervical level spinal cord injuries or diseases such as ALS have much more limited options. Even if a device were to allow a quadriplegic person to stand, it would be difficult for them to advance their movement.

This is part of the reason why the BCI exoskeleton developed by Korea University and TU Berlin is so groundbreaking and amazing. An EEG cap allows the user to focus on flickering LED lights, each at a different frequency with a different command. The commands are: walking, turning left, standing, turning right, and sitting. A visual focus on one of these commands by the user is received by the EEG cap and changes the action potential to trigger a response for movement by the exoskeleton. This mirrors the response of muscles in our own system, it is the change in voltage which causes the nerves to send signals to muscles to contract for desired movement.

Truly, this exoskeleton is brilliant in the research and innovation behind the product. Please read the full paper that was published for the hard work and consideration that went into this project. While this is a research phase of design, hopefully this is a viable product that will become available to the general public soon.



In honor of the now open registration of the Cybathlon, I would like to highlight the Brain Computer Interface (BCI) category, where paralyzed athletes (pilots) will be able to navigate an onscreen race course using only their brains.

For those with injuries that leave them paralyzed from the neck down, recent products have improved the ability to communicate and interact with the surrounding environment. Such products include wearable technology that includes electroencephalography (EEG) sensors, which read signals from the brain through electrodes and transmit theses signals into readable information on a screen. Through Brain Computer Interface systems, a person is able to visualize a task through mental imagery, and these signals are transmitted through EEG into activity on a screen or movement of a device.

One such product that is able to transfer these signals to screen is Enobio. Enobio is ‘a wearable and wireless electrophysiology sensor system for the recording of EEG.’  It is a system which is worn over the head and includes an 8, 20, or 32 electrode system for numerous applications. Brain computer interface is just one of the uses, while other applications include basic research, neuromodulation, medical applications, and biometry. Such a product of course is not limited for those with disabilities, and can be beneficial to many different users.

See the video below to watch users remotely control a dancing robot:

The age of robotics has created a new kind of athlete, and the possibilities are quite amazing. 2016 will mark the first Cybathlon, to be held in Switzerland. This will be a competition for parathletes, called “pilots,” using robot-assisted technology. The competition is an Olympics-style event, featuring six different competitions, or “disciplines.” Each discipline features pilots with a specific category of injury using an appropriate device. In this competition, both the pilots and robotics companies are allowed the opportunity to win a prize. This competition is not only a victory for the advancement of robotics beyond basic function, but more importantly for athletes with life altering injuries such as amputations and spinal cord injuries.

The first competition will is an “Arms Prosthetic Race,” which features two events. Those with amputation of the arms using upper body bionic prosthetics to complete a two hand course using a loop around a wire, and a “SHAP course ADL” which is an upper body obstacle course requiring pilots to perform a series of tasks, grasping different kinds of objects in order to progress to the next.

The second discipline is a BCI (brain computer interface) race, in which participants mentally race avatars through a variety of obstacle courses. This discipline is for those with spinal cord injury at neck level, which has left them paralyzed from the neck down.

The discipline close to heart, however, is the “Powered Exoskeleton Race.” Did we ever think we would see a day when athletes with spinal cord injuries leaving their lower body without motor control would run in an Olympic-style event? This discipline will feature an obstacle course including stairs, ramps, slopes, narrow beam and others, ending in a final sprint. Wow.

For those with spinal cord injuries leaving their trunk and upper body motor control intact, Discipline three features an FES (Functional Electrical Stimulation) bike race. An FES bike assists lower body movement while the trunk and arms work to help control the bike around a race course.

A Leg Prosthetics Race and Powered Wheelchair Race comprise two other disciplines for those with lower body injuries.